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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;WiimoteEvent</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#methodSummary">Methods</a>&nbsp;| <a href="#constantSummary">Constants</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.wiiflash.events</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public final  class WiimoteEvent</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">WiimoteEvent <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> flash.events.Event</td>
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<p></p>
  WiiFlash dispatches WiimoteEvent objects when a change releated to a Wiimote object occured.
  
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<div class="summaryTableTitle">Public Methods</div>
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<a class="signatureLink" href="#WiimoteEvent()">WiimoteEvent</a>(type:String)</div>
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   Creates an event object that contains information about Wiimote events.</div>
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<div class="summaryTableTitle">Public Constants</div>
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<th>&nbsp;</th><th colspan="2">Constant</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#IR1_FOUND">IR1_FOUND</a> : String = "ir1Found"<div class="summaryTableDescription">[static]
  Type of the event that is dispatched by a Wiimote object when IR sensor bar point <em>1</em> has been found.</div>
</td><td class="summaryTableOwnerCol">WiimoteEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#IR1_LOST">IR1_LOST</a> : String = "ir1Lost"<div class="summaryTableDescription">[static]
  Type of the event that is dispatched by a Wiimote object when IR sensor bar point <em>1</em> got lost.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#IR2_FOUND">IR2_FOUND</a> : String = "ir2Found"<div class="summaryTableDescription">[static]
  Type of the event that is dispatched by a Wiimote object when IR sensor bar point <em>2</em> has been found.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#IR2_LOST">IR2_LOST</a> : String = "ir2Lost"<div class="summaryTableDescription">[static]
  Type of the event that is dispatched by a Wiimote object when IR sensor bar point <em>2</em> got lost.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#NUNCHUK_CONNECT">NUNCHUK_CONNECT</a> : String = "nunchukConnect"<div class="summaryTableDescription">[static]
  Type of the event that is dispatched by a Wiimote object when a Nunchuk has been connected.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#NUNCHUK_DISCONNECT">NUNCHUK_DISCONNECT</a> : String = "nunchukDisconnect"<div class="summaryTableDescription">[static]
  Type of the event that is dispatched by a Wiimote object when a Nunchuk has been disconnected.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#UPDATE">UPDATE</a> : String = "update"<div class="summaryTableDescription">[static]
  Type of the update event that is dispatched by a Wiimote object.</div>
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<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="WiimoteEvent()"></a>
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<td class="detailHeaderName">WiimoteEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function WiimoteEvent(type:String)</code><p>
   Creates an event object that contains information about Wiimote events.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">type</span>:String</code> &mdash; The type of the event. Event listeners can access this information through the inherited <code>type</code> property.
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<a name="constantDetail"></a>
<div class="detailSectionHeader">Constant detail</div>
<a name="IR1_FOUND"></a>
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<td class="detailHeaderName">IR1_FOUND</td><td class="detailHeaderType">constant</td>
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<code>public static const IR1_FOUND:String = "ir1Found"</code><p>
  Type of the event that is dispatched by a Wiimote object when IR sensor bar point <em>1</em> has been found.
  </p></div>
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<td class="detailHeaderName">IR1_LOST</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static const IR1_LOST:String = "ir1Lost"</code><p>
  Type of the event that is dispatched by a Wiimote object when IR sensor bar point <em>1</em> got lost.
  </p></div>
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<td class="detailHeaderName">IR2_FOUND</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static const IR2_FOUND:String = "ir2Found"</code><p>
  Type of the event that is dispatched by a Wiimote object when IR sensor bar point <em>2</em> has been found.
  </p></div>
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<td class="detailHeaderName">IR2_LOST</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static const IR2_LOST:String = "ir2Lost"</code><p>
  Type of the event that is dispatched by a Wiimote object when IR sensor bar point <em>2</em> got lost.
  </p></div>
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<td class="detailHeaderName">NUNCHUK_CONNECT</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static const NUNCHUK_CONNECT:String = "nunchukConnect"</code><p>
  Type of the event that is dispatched by a Wiimote object when a Nunchuk has been connected.
  </p></div>
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<td class="detailHeaderName">NUNCHUK_DISCONNECT</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static const NUNCHUK_DISCONNECT:String = "nunchukDisconnect"</code><p>
  Type of the event that is dispatched by a Wiimote object when a Nunchuk has been disconnected.
  </p></div>
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<td class="detailHeaderName">UPDATE</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static const UPDATE:String = "update"</code><p>
  Type of the update event that is dispatched by a Wiimote object.
  </p></div>
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<center class="copyright">Joa Ebert and Thibault Imbert - http://www.wiiflash.org/<br>Fr Apr 6 2007, 7:14 PM GMT+02:00 </center>
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